NEEKS·PEEKS

The rules

How BeatNeekWeek is scored

No hype here — this is the page you read to settle an argument. Everything below is exactly what the scoring engine does.

The week and the slate

A week is a set of games — this week's slate. The whole week posts the moment the week opens, every night at once, so you can peek it all on Monday. You peek a winner for each game and can change any peek right up until that game starts; each game locks at its own start time, and once it starts your peek for it is final.

Which games make the slate

Baseball plays nearly every team every day — far too many to peek — so an MLB night is a curated slate of 2 games a night — few enough that every peek is a real decision. Each is drawn from one of three buckets that make a game worth calling: a rivalry, a matchup between the strongest teams by record, or a genuine underdog by record. Two slots can't hold all three buckets at once, so the mix rotates night to night — across a week every kind gets its turn. Selection runs off the schedule, not the odds, so the whole week is set the moment it opens; games are peeked to be worth playing, never to favour anyone, and each game is on the slate once. A thin night simply runs shorter rather than being padded out. Hockey takes the full night's schedule.

How a correct peek scores

A correct peek scores the winning team's fair decimal odds — the de-vigged, no-vig price, frozen when the game locks. Fair odds are 1 ÷ the team's fair win probability, so a coin-flip peek is worth about 2 points, a heavy favorite a little over 1, and a real underdog several. A wrong peek scores nothing. That's the whole engine: reward scales with how unlikely the result was, not how many games you got right.

Peeking before the odds post

Because the whole week posts on day one, you'll often peek a game before any book has posted a line. That's fine — peek blind, and the fair line shows on the game as the books post it. That live line is indicative: it keeps moving until the game starts, and every peek is scored against the fair line frozen at that game's start, not the number you happened to see. So a Monday picker and a Friday picker are treated identically — peeking early doesn't cost you points, it just means peeking with less information.

The Peek of the Night

Once per game night you can tag one game as your Peek of the Night. If that peek is correct, its points are multiplied — this week's multiplier is 2×. You get one Peek per night, not one per week, so a week spanning several nights gives you several. If two locks somehow land on the same night, only the earliest one you submitted counts as the Peek; the rest score as ordinary peeks — unless you have home ice advantage.

Home ice advantage

Win a week and you carry home ice advantage into the next one: 3 bonus Peeks of the Night, on top of your one a night, to spend on whatever games you like. Tag two on the same night if you want — the bonus pays for the second. The advantage is decided when the week opens and shown on the board, so everyone knows who has it. Win nothing, or tie at the top, and nobody carries it.

Games that don't count

A game only scores if it has a fair line and a final result whose winner was one of its priced sides. A postponed, cancelled, or not-yet-graded game is thrown out for everyone — it can't help or hurt anyone's score. A game that never gets a line at all — a book never posts it, or it's called off — is voided and doesn't count for anyone either. Nobody is penalized for a game the slate couldn't grade.

Beating Neek

Neek plays the same slate under the exact same scoring as everyone else — his total is the benchmark. Beat his score for the week and you're his nemesis. His number is the line to clear; everyone above it on the board beat the Neek.

When peeks become visible

Your peeks stay private until a game starts. The moment it does, that game's peeks — everyone's, including Neek's — become visible on the play page, so the board turns into a live scoreboard the moment the game starts. Nothing is ever shown for a game that hasn't started yet.

The leaderboard and ties

The board ranks by total score, highest first. If two players tie on score, the tiebreak is who got more peeks correct; if they're still tied, whoever locked their peeks in earliest. Genuine ties share a rank — nobody is split apart by a coin flip.

Winning the week

The top of the board wins the week. If several players tie at the top, they're co-winners. Neek is on the board but isn't eligible for the prize this week, so if he finishes on top the win goes to the best player below him.